Katamari Object Library

(katamari.andrew-boylan.com)

14 points | by mef 15 hours ago

5 comments

  • extraduder_ire 20 hours ago
    I saw this a while back, and I'm surprised it doesn't have size and mass data (both very important when you're playing the game).
    • FlowingRiver 15 hours ago
      True, but there is a specific technique to it. Plants, hedges and trees add significantly to your radius. Once you can hit that level, you will grow rapidly.
  • FlowingRiver 15 hours ago
    It feels like it would have been fun to be on the graphics team for the Katamari games. Every item is simple but you get to make thousands of them. Just look around the world around you and go "Yeah, lets put that in."

    It is still one of those games that I wonder about the rendering tech, as it feels like it would simultaneously hammer the CPU do radial calculations or hit the display list/command buffer excessively and yet it seems to run fine on almost anything.

    I mean the original was on the Ps2 with a limited MIPS core at just under 300Mhz and an obscure VPU0/VPU1 vector processor setup.

  • jordiburgos 10 hours ago
    Is there any game replica of Katamari done already?
  • msephton 22 hours ago
    Takes an age to do the initial load (why?) but it's worth the wait.
  • Lammy 20 hours ago
    https://katamari.andrew-boylan.com/models/03da-peach “A butt-shaped fruit that is more tasty than butts.” lol
    • mcphage 8 hours ago
      Maybe The King of All Cosmos just hasn’t found the right one…